About this project
Ace Combat 3 translates MIPS code to C ahead of time and replaces Psy-Q library functions. It offers original software rendering or an enhanced Vulkan renderer.
Source: Official README ↗ · Checked Oct 12, 2026
Compatibility
The README specifies Windows 64-bit and a Vulkan-driver GPU. Build tools include Visual Studio C++ headers/SDK, Clang, CMake, Ninja, Python, Vulkan SDK and SDL3.
Source: Official README ↗ · Checked Oct 12, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
Not documented in the available sources.
Known limitations
Only the Rev 1 executable is accepted; a different revision stops configuration. The English patch is applied in memory, leaving the original disc unchanged.
Source: Official README ↗ · Checked Oct 12, 2026
Getting started
Requires both Japanese/Asian Rev 1 discs, SLPS-02020 and SLPS-02021, as 2352-byte-sector BIN images. Extract ACE3.BIN from disc one and generate/build the C translation locally.
Source: Official README ↗ · Checked Oct 12, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



