About this project
The game’s S-CPU and SPC700 instructions execute through ahead-of-time native code, with no runtime CPU interpreter, JIT or emulator fallback. Graphics/audio are computed live.
Source: Official README.txt ↗ · Checked Oct 12, 2026
Compatibility
The Windows x64 build uses statically linked SDL3 and Visual C++ runtime. Runtime needs Windows system components rather than the development toolchain; source builds require Visual Studio 2022 C++, Windows SDK and CMake 3.20+.
Source: Official README.txt ↗ · Checked Oct 12, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
Not documented in the available sources.
Known limitations
Version 1.0.0 presents the original 4:3 picture; widescreen is unfinished and paused because experimental runs produced audio stuttering/crackling. Remaining audio artifacts cannot all be attributed to the original ROM.
Source: Official README.txt ↗ · Checked Oct 12, 2026
Getting started
Supply Theme Park Europe (En,Fr,De), unheadered PAL .sfc, 1048576 bytes, SHA-256 c0a7e27131a7d8c9ef52a5227329e6de5846c045a9da1f3f84845e3be8e4efba. Extract the whole release and select the ROM in Launcher.exe.
Source: Official README.txt ↗ · Checked Oct 12, 2026
Snapshots preserve the complete machine state and are intended for the same build. Back up saves before changing builds; settings and user files are stored beside Launcher.exe.
Source: Official README.txt ↗ · Checked Oct 12, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



