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Doom / Doom II

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Doom / Doom II
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

A starting point

A modern Doom source port derived from MBF, with widescreen rendering, modern controllers and multiple compatibility levels.

Woof continues Lee Killough’s MBF through the WinMBF codebase, focusing on quality-of-life improvements, bug fixes and compatibility with modern systems.

Source: Official README ↗ · Checked Oct 11, 2026

Features include widescreen rendering, adjustable field of view, uncapped frame rate with interpolation, mouselook and gamepad support with rumble, gyro and flick stick.

Source: Official README ↗ · Checked Oct 11, 2026

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Doom / Doom II — project comparison
Project / repositoryProject typeDevelopment stageDocumented target systemsSource review
Doom / Doom II — Woof!fabiangreffrath/woofSource portRelease availableWindows, LinuxBibliographic checks complete

What to check in the sources

  • Required original game edition, region and files.
  • Documented operating system, architecture, dependencies and controls.
  • Known limitations and differences between releases and test builds.
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