allrecomps

Nintendo 64 / Recompilation

Pokémon Stadium (N64 — chrissotraidis/annepad)

AnnePad packages Pokémon Stadium as a native iPhone and iPad recompilation with Metal rendering, touch controls and locally built personal installations.

Release availableiOS · iPadOS
Pokémon Stadium (N64 — chrissotraidis/annepad)
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

AnnePad integrates PokemonStadiumRecomp as ahead-of-time arm64 game logic with a native Apple shell, Files import and customizable landscape touch controls.

Source: Official README ↗ · Checked Oct 11, 2026

Compatibility

Not documented in the available sources.

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The foundational upstream is archived and maintained-source conversion remains pending. Preview 4 adds diagnostics for a Brock-gym crash, not a confirmed gameplay fix.

Source: Official README ↗ · Checked Oct 11, 2026

Known limitations

The maintainer reports prior gameplay on a physical iPad; broader iPhone, physical-controller, Bluetooth/headphone, interruption and thermal checks remain separate work.

Source: Official README ↗ · Checked Oct 11, 2026

Getting started

Provide your own Pokémon Stadium US 1.0 ROM: 32 MiB with normalized MD5 ed1378bc12115f71209a77844965ba50. .z64, .v64 and .n64 byte orders are supported.

Source: Official README ↗ · Checked Oct 11, 2026

Releases provide a build recipe rather than a ready-to-play app. PadMint needs an Apple Silicon Mac, Xcode/Metal Toolchain and your ROM to create a private unsigned IPA.

Source: Official README ↗ · Checked Oct 11, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.