About this project
Covered PowerPC code is translated ahead of time to ARM64. iPhone and iPad use interpreter fallback without PowerPC JIT; Mac uses JitArm64 for uncovered code.
Source: Official README ↗ · Checked Oct 11, 2026
Compatibility
Documented targets are iOS/iPadOS 16+, Apple Silicon macOS 14+ and experimental tvOS 17+. The author explicitly says these build targets are not verified minimum-device compatibility.
Source: Official README ↗ · Checked Oct 11, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
Not documented in the available sources.
Known limitations
Original 30 FPS is the supported default. The 60 FPS Patch and Reduced CPU Clock 90% experiments are not recommended for normal play.
Source: Official README ↗ · Checked Oct 11, 2026
The maintainer reports that iPhone 14 performance is below the tested iPad experience; full-game, Mac and exact-artifact Apple TV acceptance remain incomplete. Apple TV saves use purgeable storage and need backups.
Source: Official README ↗ · Checked Oct 11, 2026
Getting started
Use your own Super Mario Sunshine USA revision 0 GMSE01 raw ISO/GCM. Other regions, revisions, modified images and compressed formats are not supported by the documented importer.
Source: Official README ↗ · Checked Oct 11, 2026
PadMint on an Apple Silicon Mac with Xcode creates your personal IPA from the game disc; the resulting translated game code must not be shared.
Source: Official README ↗ · Checked Oct 11, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.

